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托福独立写作30分钟写不完怎么办

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托福独立写作来不及写完文章会导致扣分。有些同学其实写作水平并不算差,但就是写文章速度比较慢把握不好时间经常写不完作文,所以得分始终难以提升。那么面对30分钟的时间限制,考生如何提升写作速度写出完整作文呢?下面小编就来介绍一些实用的写作提速备考技巧。

托福独立写作30分钟写不完怎么办

动笔前先列好提纲

大家可能会觉得奇怪,本来写作时间就不太够用了,还要花心思去列个提纲,时间岂不是更紧张?事实并非如此。有句话说得好,工欲善其事必先利其器。对于一篇作文来说,拥有明确的提纲才是关键所在。特别是独立写作这样讲究论述逻辑和文章结构的作文题材,没有提纲很容易导致跑题情况的发生,很多同学时间不够用其实就是因为没有明确的大纲写到哪里算哪里,所以才会在不知不觉间浪费掉太多时间。考虑到独立写作其实对文章结构的要求是比较简单的,大家只需要简单写出自己的观点,然后列出2-3个分论点就可以算是列好提纲了。这并不需要花费考生很多时间,却能让大家对之后的文章结构和展开有更为明确的目标和思路,对于提升考生写作速度是大有好处的,也能够更好地保证文章质量,既能提速又能提分。

备考中多做限时练习

光学会列提纲还不够,考生还需要通过实际动笔来训练自己的写作速度。很多光靠看范文背素材无法发现的问题,考生在实际写作的过程中才会体现出来,比如拼写错误语法错误等等,这些问题一般练习时是很难看出来的,但在限时压力之下往往立即就会显现出来。而为了适应考场上的时间压力,大家在备考中提前开始限时训练也是大有好处的。考生如果能尽早适应30分钟写完文章的时限要求,到了考试中自然就有充足把握应对独立写作,也不会再被时间问题所困扰了。

先写完开头结尾再写中间段

这个技巧是针对独立写作文体要求比较有效的一种技巧。写作时间不够用的考生最容易遇到的就是结尾来不及写或是匆匆写完的情况。这种会导致文章结构不完整的情况都会造成较多扣分。为了避免在时间限制下出现写不完结尾的情况,小编建议大家在写作中可以尝试先写完开头结尾,然后再填充中间段的方式。这样做既能保证文章的完整性,对于中间段的论述也比较好把握。考生如果觉得时间较多,那么中间段可以写得丰富一些,如果时间紧张,那么中间段只要把分论点写完,具体论述适当缩水一些问题也不会太大。总而言之,这种写作方式可以让大家把写作的主动权控制在自己手里,而不会因为时间限制而手忙脚乱了。

托福写作范文:独立学习还是小组学习好

Some people like to study alone while other prefer to study in a group. Which one do you think is more effective?

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Educators and researchers have never stopped the examination of the importance and relevance of collaborative learning that are encouraged by middle schools. When compared with studying alone, I personally believe that it is far more beneficial to students when working in groups for the following reasons.

First off, working in a group finishing group projects can be very conducive for students since they can help students to study more effectively and get exposure in real-world issues. If teachers categorize students and organize them in small study groups, chances are that they would solve complex issues together, like research the history of the city, examine the water quality of the local town, so on and so forth. Students can develop critical thinking skills as well as learn to collect and analyze information from multiple sources. A recent study conducted by the University of Minnesota backed up the claim that study teams, collaborative learning and group projects are far more effective in helping students to develop useful skills than traditional teacher-led teaching approach. In fact, when learning in groups, students have to do some research about the topic they are expected to discuss beforehand, which helps them to clear up some misunderstandings and boast their enthusiasm of academic exploration.

Additionally, as the saying goes: “many hands make light work”, actually it remains as relevant today as it did a century ago. Working in groups has much deeper implications beyond students’ academic experience, to be more specific, it helps to develop skills like cooperation, organization and leadership. When learning in a group, every single student gets a chance to contribute their knowledge to the group, they can learn to appreciate the work of other simultaneously. What’s more, they have to work closely with others for the same goal otherwise they might not be able to compete with other study groups. More importantly, students will get exposure to distinctive perspectives and at the same time learn how to accept different points of view and find common ground in this process. Such an educational experience will not only be helpful for their future study but also beneficial to them when they have to deal with coworkers, clients, and teammates in a professional setting in the future. Numerous studies have shown that students who have prior experience working with others enjoy a better chance to be successful in their future career.

In conclusion, working together in a group has far more meaningful implications than working alone since collaborative learning helps students to learn much more effectively and develop important skills that are vital for their future study and career. (431 words, By Meng, Yan)

托福写作范文:视频游戏的好坏

Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games.

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Many parents with young children fret about the addictiveness of computer games these days. While the negative effects ranging from addiction, increased aggression and various health consequences such as strain injuries get far more media coverage than the positives, there is now a wealth of research which shows that video games can actually be put into educational use and affect the brain's development

Firstly, games that are designed to help teach and "brain training" have long and enormous popular appeal. According to an experiment conducted by the University of California, game players show improved performance in perception, attention and cognition. One of the redeeming qualities of all games, even those with violent content, is enhanced information-processing, logic-thinking and problem-solving abilities in novel contexts. In fact, while playing game, your brain is in the learning mode constantly, to move to the next level, you are vigorously improving your hand-eye coordination, enhancing split-second decision making and boosting auditory perception. Moreover, other carefully-designed studies have shown that video games improve several aspects of brain activity, including multitasking. Considering Pac-Man as an example, in that game, you must navigate your character through a spatial layout while monitoring the separate paths of four additional objects, while keeping the overall goal of clearing the small pellets in memory, as well as keep track of the remaining large pellets.

Secondly, games that convey positive social messages never fail to boost the children's confidence, encourage cooperation and teamwork. Games help children feel a sense of achievement, through those puzzles, exploration and discovery, players learn to succeed in ways that our brains actually prefer. Most games are designed to introduce a new concept and then provide players with an opportunity to master it. Children are then free to explore and utilize and achieve success with this new skill, growing in confidence all the while. Besides, many games today emphasize the cooperative aspects of game play, in which two or more players need to work together to reach a common goal. Taking a game called "World of Warcraft" as an example, children as young as 10 years old are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal. As video games themselves are not created by just one person, it is essential for the game players to pool everyone's talents together in order to require the desired product.

Admittedly, it is worth to consider the real concerns that today's parents have with video games, but it is also worthwhile to consider the benefits and positive aspects that contemporary interactive entertainment choices provide. Digital media such as computer games could inspire young children's interest, grow their intelligence and offer them a chance to escape from the mounting academic stress, as long as coupled with strong parental and teacher involvement.

From all the discussions mentioned above, we may safely draw the conclusion that today's young students should be allowed to play computer games for the tremendous benefits they bring.

托福写作范文:经济危机时政府减少支出

In times of an economic crisis, in which area should governments reduce its spending? 1. Arts 2. Scientific research 3. Parks and public gardens.

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During an economic crisis, governments face difficult choices of monetary allocation with reduced budgets. In this challenging time, it is of vital importance for policy-makers to recognize the effectiveness of policy-making on certain social services or programs such as arts, scientific research and park and public gardens. If a choice has to be made, in my opinion, the government should reduce its spending on arts.

To begin with, in times of an economic crisis, it is significant for policy-makers to recognize the necessity of investing in scientific research because it exerts a far-reaching effect. If the financial crisis leads to substantial cuts in funding for scientific research by governments, it will be difficult to muster investment for a public good, like clean air, or for extremely risky initiatives, such as novel approaches to new antibiotic drugs, or in areas where the outcome is uncertain. As a matter of fact, technological innovation, biomedical breakthroughs, and tackling pressing environmental issues all require sustained scientific development, from basic discovery to final application. Investing in research is investing in the future, and it requires a long-term commitment to the accumulation of knowledge, the testing of basic principles, and the translation of these discoveries into practical applications that impact everyday life. Consequently, governments ought to attach more importance to the scientific studies so as to develop world class research base and conduct crucial scientific projects.

Furthermore, funding for parks and public gardens provides an opportunity for people to engage in physical activities, which is considerably beneficial to health. Nowadays, due to the sedentary lifestyle and unhealthy eating diet, overweight and obesity are epidemic problems across the world, and related conditions are on the rise. A primary focus of attention is providing environment where people can be physically active. Parks offer such an opportunity. In addition, health studies have shown that people who do regular exercise get a range of benefits when they are in natural settings, like parks and public gardens. These benefits include reduced risk of premature death; reduced risk of heart disease, hypertension, cancer; improved maintenance of muscle strength; weight loss and favorable redistribution of body fat; improved physical functioning. Therefore, when governments allocate fiscal spending on parks such as well-designed and well-maintained paths as well as attractive scenery, people can substantially improve their health and quality of life by doing moderate amounts of physical activity in their daily lives.

Undeniably, if governments pay more attention to investment in art, people can enrich inner world as a diverse and productive cultural environment can provide the spirit and important intangible values. However, in times of crisis, people usually lay emphasis on basic needs instead of spiritual needs. As a result, the importance of material comforts outweighs that of nourishment for the mind and it does not mean that people’s quality of life will be dramatically affected if governments cut budget on art and provide less financial support on art institutions. In a sense, it will not directly influence people’s life at least in a short term because people rarely need to satisfy their aesthetic needs everyday. Therefore, compared with scientific research and park and public gardens, art is least associated with people’s daily life and it needs less concern.

From what has been discussed above, scientific studies serve the common interest of the entire human race and doing exercise in parks and public gardens constitutes an indispensable part of daily life. It is more applicable and reasonable to cut down spending on art in the times of an economic crisis.

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